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Indie developers hold back demos as AI clones spread

AI coding tools make copying fast enough that some developers now share early work only in closed sessions.

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The short version

  • Alliance Arts delayed the public demo of its Russian Roulette drinking game Drunken Goddess Reflex and now shares it only in closed sessions.
  • Papers, Please developer Lucas Pope said he no longer talks about work in progress because it may be taken by AI or copied.
  • Days after posting a rotating Tetris-style prototype, Freya Holmér was confronted with vibe-coded copies that made the concept playable before her own version was released.
  • McPixel developer Sos Sosowski says indie developers face a bind: sharing a game means it gets stolen, and not sharing it means no sales.

Why it matters

AI coding tools make cloning fast enough that early builds can be copied before launch. For developers, this raises a hard question about how much work to show before release, and whether originality is the real protection.

“If AI can copy your game overnight, it wasn’t a real game.”

Ivan Lago, Howltide Games

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